[WebObjects Graphic]

Here's the information you'll need to make the best use of the WebObjects software. Note that some of the sections contain working examples of WebObjects code--code you can use directly in your applications.


About This Documentation Package

The WebObjects documentation is being constantly updated and expanded. So, if you don't find the information you need in this downloaded version of the documentation, please check the latest WebObjects documentation on the NeXT web site for additional information.

Also check the WebObjects Release Notes at the NeXT site for information about newly reported bugs and suggested workarounds.

Finally, please send comments, suggestions, and bug reports concerning this documentation to bug_webobjects@next.com.

The WebObjects Framework Developer's Guide

Getting Started
Uses the web equivalent of Hello World as an example for how to create, install, and run WebObjects applications.

Using WebScript
Describes the features and syntax of WebScript, the scripting language you use in writing WebObjects applications. In addition to providing a language reference, this chapter uses examples to illustrate how a script operates within the larger context of a WebObjects application.

Using Dynamic Elements
Shows how to use WebObject's dynamic elements in your web pages. This chapter describes the various types of dynamic elements (WOHyperlink, WOImage, WOApplet, and so on) and provides working examples for each. An important reference for WebObjects developers.

Creating Reusable Components
Focuses on how you create dynamic components that can be reused from application to application. This chapter discusses important design issues and provides a number of useful examples. If you are designing larger web applications, you will find this information invaluable.

Using Foundation Classes
Introduces the classes you use most commonly in WebScript. This chapter describes how to use each of the classes and lists commonly used methods.